

This one applies to VEHICLES aswell and there’s no 50% obscured requirement so it’s going to be really easy to have your Landraider touching terrain for -1 to be hit and a 1+ Armour Save. How long’s it been since you saw a Land Raider on the table? Well with Grey Knights they might just make a come back! The new Tide of Shadows gives them, and the whole army, a much needed durability boost. Sometimes all you need is the threat of that to dictate your opponents movement and swing a game your way.

It’s definitely a suicide move for your Librarian but if your opponent isn’t screening heavily you can easily assassinate a key character. You can even take this a step further with the Empyric Surge stratagem for another +1 to cast and Psychic Channeling to roll 3 dice and pick the highest. You’re now going to be able drop in from reserves and fire off a Smite followed by Inner fire with +2 to cast and a re-roll. Luckily we can fix this by combining the Dynamic Insertion Stratagem which lets you place a unit deploying via Teleport Strike outside of 3″ of the enemy along with the Powerful Adept Stratagem. This power’s got a huge damage potential but is hamstrung by it’s 1″ range requirement. Both new additions from Psychic Awakening. Not bad for just Stormbolters!įor this one we’re going to be taking a Librarian with the Santic Shard relic which gives you +1 to cast and lets you re-roll Psychic tests aswell as the Inner Fire Psychic power.

With all of that combined you’ll be taking out an Imperial Knight in one round of shooting. You can even take this a step further by adding some re-rolls to hit, a Chaplain for the new -1 AP Litany and the Bring Down the Beast Stratagem. 40 shots like that coming from a 10 man squad will be able to put a dent in anything.

With the Tide engaged and Psybolts loaded your Stormbolters will be S6 AP -1 Damage 2. The Tide of Convergence is excellent for Psycannons and Psilencers but will also work on the humble Stormbolter if you use the Psybolt Ammunition Stratagem. You can then change this to a different tide during the game through the use of a Psychic power. At the start of the game you choose one of 4 tides to be in use which provides an army wide buff. Masters of the Warp is the Grey Knights version of the Space Marine Combat Doctrines. Thanks to the new Maters of the Warp ability and the Tide of Convergence this is no longer the case. With a Stormbolter on nearly every model Grey Knights have always been good against hordes of infantry but have struggled to take down tougher targets at range.
